GXSetTevIndRepeat

Syntax

#include <revolution/gx.h>

void GXSetTevIndRepeat( GXTevStageID tev_stage );

Arguments

tev_stage The TEV stage to change. Accepted values are: GX_TEVSTAGE1, GX_TEVSTAGE2, GX_TEVSTAGE3, ..., GX_TEVSTAGE15. Using GX_TEVSTAGE0 in this function is hardly ever necessary.

Return Values

None.

Description

This function is used to create the same texture coordinates for one TEV stage as were computed in the previous stage. This is only useful when the previous stage texture coordinates took more than one stage to compute, as in the case of the GXSetTevIndBumpST function.

See Also

GXSetTevIndirect, GXSetTevIndBumpST

Revision History

2006/03/01 Initial version.


CONFIDENTIAL