#include <revolution/mtx.h> #define MTXRotAxisDeg( m, axis, deg ) \ MTXRotAxisRad( m, axis, MTXDegToRad(deg) )
m |
New rotation matrix. The type of m is either Mtx or MtxPtr. |
|---|---|
| axis | Pointer to a Vec containing the components of the rotation axis. axis may also be a Point3dPtr. The (x,y,z) members of axis correspond to the (x,y,z) components of the rotation axis. (For example, (1,0,0) specifies a rotation about the X axis.) axis does not have to be a unit vector. |
| deg | Rotation value in degrees. Counter-clockwise rotations are positive. |
None.
Sets the matrix to be rotated around the axis having the (x,y,z) component specified by axis. Counter-clockwise rotations are positive.
This function is actually defined as a macro that calls the MTXRotAxisRad function.
Mtx, MtxPtr, Vec, VecPtr, MTXRotAxisRad, MTXQuat, MTXRotRad, MTXRotDeg, MTXRotTrig
2006/03/01 Initial version.
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