This program shows how commands that manipulate texture registers can be placed in display lists.
It shows a rotating cube with a different texture on each face. The cube is drawn by calling a single display list. Another display list is used to initialize the texture state. GXLoadTexObj commands are not used in this demo.
The value in this demo is not in seeing it run, but in the code itself.
Display list functions.
| Functions | Parameters | Description |
GXBeginDisplayList |
list, size | Two different display lists of different sizes are specified. |
GXEndDisplayList |
None. | |
GXCallDisplayList |
list, nbytes | Two different display lists of different sizes are specified. |
The A Button stops the animation.
START ends the test.

$REVOLUTION_SDK_ROOT/dvddata/gxTests/tex-06.tpl
2006/03/01 Initial version.
CONFIDENTIAL