#include <revolution/gx.h>
void GXGetViewport(
f32* xOrig,
f32* yOrig,
f32* wd,
f32* ht,
f32* nearZ,
f32* farZ );
| xOrig | Returns the left-most screen coordinate, in pixels. |
|---|---|
| yOrig | Returns top-most screen coordinate, in pixels. |
| wd | Returns the viewport width, in pixels. |
| ht | Returns the viewport height, in pixels. |
| nearZ | Returns the floating point value for near depth scale. Normalized range is 0.0 - 1.0. |
| farZ | Returns floating point value for far depth scale. Normalized range is 0.0 - 1.0. |
None.
This function returns the current viewport rectangle in screen coordinates. The viewport is set using the GXSetViewport function.
GXSetScissor, MTXFrustum, Render Modes
2006/03/01 Initial version.
CONFIDENTIAL