GDSetTevOrder

Syntax

#include <revolution/gd.h>
  
void GDSetTevOrder( GXTevStageID evenStage, GXTexCoordID coord0, GXTexMapID map0, GXChannelID color0, GXTexCoordID coord1, GXTexMapID map1, GXChannelID color1 );

Arguments

evenStage Tev stage ID. Must be an even number.
coord0 Texture coordinate ID for evenStage.
map0 Texture Map ID for evenStage.
color0 Color channel for evenStage.
coord1 ( Texture coordinate ID for (evenStage + 1).
map1 ( Texture Map ID for (evenStage + 1).
color1 ( Color channel for (evenStage + 1).

Return Values

None.

Description

This function specifies the texture and rasterized color that will be available as inputs to the texture environment (TEV) stage evenStage and (evenStage + 1). This GD function is equivalent to calling GXSetTevOrder for two TEV stages in a row (first one must be even).

See Also

GXSetTevOrder, TEV Configuration Guide

Revision History

2006/03/01 Initial version.


CONFIDENTIAL