#include <revolution.h> #include <revolution/seq.h> #define SEQ_STATE_STOP 0 //stops playback, rewinds all tracks #define SEQ_STATE_RUN 1 //runs sequence #define SEQ_STATE_RUNLOOPED 2 //runs sequence, will loop tracks #define SEQ_STATE_PAUSE 3 //stops playback, does not rewind tracks void SEQSetState(SEQSEQUENCE *sequence, u32 state);
| sequence | Pointer to a user-initialized SEQSEQUENCE |
|---|---|
| state | State to set the sequence to |
None.
SEQSetState sets the specified sequence to the desired state.
2006/03/01 Initial version.
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