SCGetLanguage

Syntax

#include <revolution/sc.h>

#define SC_LANG_JAPANESE            0u
#define SC_LANG_ENGLISH             1u
#define SC_LANG_GERMAN              2u
#define SC_LANG_FRENCH              3u
#define SC_LANG_SPANISH             4u
#define SC_LANG_ITALIAN             5u
#define SC_LANG_DUTCH               6u
#define SC_LANG_SIMP_CHINESE        7u
#define SC_LANG_TRAD_CHINESE        8u
#define SC_LANG_KOREAN              9u

u8 SCGetLanguage(void);

Arguments

None.

Return Values

One SC_LANG_* value.

Description

References the language setting.

Return Values Language
SC_LANG_JAPANESE Japanese
SC_LANG_ENGLISH English
SC_LANG_GERMAN German
SC_LANG_FRENCH French
SC_LANG_SPANISH Spanish
SC_LANG_ITALIAN Italian
SC_LANG_DUTCH Dutch
SC_LANG_SIMP_CHINESE Chinese (simplified)
SC_LANG_TRAD_CHINESE Chinese (traditional)
SC_LANG_KOREAN Korean

See the Wii Programming Guidelines for more on application-level support.

Revision History

2008/06/05 Deleted the 'Reserved' note on SC_LANG_SIMP_CHINESE, SC_LANG_TRAD_CHINESE, and SC_LANG_KOREAN because these values are now supported.
2007/08/09 Added an explanation directing readers to refer to the Wii Programming Guidelines for methods of support in applications.
2006/08/26 Added SC_LANG_SIMP_CHINESE, SC_LANG_TRAD_CHINESE, and SC_LANG_KOREAN as reserved values for the return values.
2006/06/20 Revised description because how this will be supported by applications is not yet confirmed.
2006/05/29 Initial version.


CONFIDENTIAL