This program emulates a simple toy with a ball that rolls around on a pseudo-3D table (as viewed from above). The table is physically impossible, so it is rendered without Z-buffering. There is no point to the game. It merely demonstrates the basics of the controller and graphics API.
N/A.
Controller Stick: Roll the table. Press START to end.

None.
2006/03/01 Initial version.
CONFIDENTIAL