#include <revolution/gx.h>
void GXInitTexObjTlut(
GXTexObj* obj,
u32 tlut_name );
obj |
Pointer to a texture object. |
|---|---|
| tlut_name | Texture lookup table name to use for this texture. The default texture configuration recognizes the names in GXTlut. |
None.
This function allows modification of the TLUT that is associated with an existing texture object.
GXLoadTexObj, GXInitTexObjCI, GXGetTexObjTlut, GXTexObj Initialization Flow
2006/03/01 Initial version.
CONFIDENTIAL