#include <revolution/gx.h>
void GXInitTexObjMaxLOD(
GXTexObj* obj,
f32 max_lod );
obj |
Pointer to a texture object |
|---|---|
max_lod |
Maximum LOD value. The hardware uses MIN ( max_lod, lod ). Range is 0.0 to 10.0. |
None.
This function allows you to modify the maximum LOD value for an existing texture object. This parameter is initially set by the GXInitTexObjLOD function.
GXInitTexObjLOD, GXGetTexObjLODAll, GXTexObj Initialization Flow
2006/03/01 Initial version.
CONFIDENTIAL