#include <revolution/gx.h>
void GXSetCopyClear(
GXColor clear_clr,
u32 clear_z);
| clear_clr | RGBA color (8 bits per component). The value will be converted to the correct format during the clear operation. |
|---|---|
| clear_z | 24-bit Z value. This value will be converted to the correct format during the clear operation. Use the constant GX_MAX_Z24 to specify the maximum depth value. |
None.
Sets the color and Z values to clear the embedded frame buffer to during copy operations. These values are used during both display copies and texture copies.
2006/03/01 Initial version.
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