#include <revolution/gx.h> void GXClearBoundingBox( void );
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The graphics hardware keeps track of a bounding box of pixel coordinates that are rendered in the Embedded Frame Buffer (EFB). These bounding box values can be read back by the GXReadBoundingBox function to determine the area of the frame buffer to copy (using either the GXSetTexCopySrc or GXSetDispCopySrc function). This function clears the bounding box values before a new image is drawn.
2006/03/01 Initial version.
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