#include <revolution/gd.h>
void GDSetIndTexOrder(
GXTexCoordID texCoord0,
GXTexMapID texMap0,
GXTexCoordID texCoord1,
GXTexMapID texMap1,
GXTexCoordID texCoord2,
GXTexMapID texMap2,
GXTexCoordID texCoord3,
GXTexMapID texMap3
);
texCoord0 |
Texture coordinate ID for the stage 0 (GX_INDTEXSTAGE0). |
|---|---|
texMap0 |
Texture map ID for stage 0. |
texCoord1 |
Texture coordinate ID for the stage 1 (GX_INDTEXSTAGE1). |
texMap1 |
Texture map ID for stage 1. |
texCoord2 |
Texture coordinate ID for the stage 2 (GX_INDTEXSTAGE2). |
texMap2 |
Texture map ID for stage 2. |
texCoord3 |
Texture coordinate ID for the stage 3 (GX_INDTEXSTAGE3). |
texMap3 |
Texture map ID for stage 3. |
None.
This function is used for specifying the texture coordinates and texture maps to use with the specified combination of indirect lookups. This function simultaneously sets up all four indirect texture stages. This GD function is equivalent to calling the GXSetIndTexOrder function for all four indirect texture stages.
2006/03/01 Initial version.
CONFIDENTIAL