GDSetIndTexOrder

Syntax

#include <revolution/gd.h>

void GDSetIndTexOrder(
    GXTexCoordID    texCoord0,
    GXTexMapID      texMap0,
    GXTexCoordID    texCoord1,
    GXTexMapID      texMap1,
    GXTexCoordID    texCoord2,
    GXTexMapID      texMap2,
    GXTexCoordID    texCoord3,
    GXTexMapID      texMap3
);

Arguments

texCoord0 Texture coordinate ID for the stage 0 (GX_INDTEXSTAGE0).
texMap0 Texture map ID for stage 0.
texCoord1 Texture coordinate ID for the stage 1 (GX_INDTEXSTAGE1).
texMap1 Texture map ID for stage 1.
texCoord2 Texture coordinate ID for the stage 2 (GX_INDTEXSTAGE2).
texMap2 Texture map ID for stage 2.
texCoord3 Texture coordinate ID for the stage 3 (GX_INDTEXSTAGE3).
texMap3 Texture map ID for stage 3.

Return Values

None.

Description

This function is used for specifying the texture coordinates and texture maps to use with the specified combination of indirect lookups. This function simultaneously sets up all four indirect texture stages. This GD function is equivalent to calling the GXSetIndTexOrder function for all four indirect texture stages.

See Also

GXSetIndTexOrder

Revision History

2006/03/01 Initial version.


CONFIDENTIAL