#include <revolution/gx.h>void GXSetTevIndRepeat( GXTevStageID tev_stage );
tev_stage |
The TEV stage to change. Accepted values are: GX_TEVSTAGE1, GX_TEVSTAGE2, GX_TEVSTAGE3, ..., GX_TEVSTAGE15. Using GX_TEVSTAGE0 in this function is hardly ever necessary. |
None.
This function is used to create the same texture coordinates for one TEV stage as were computed in the previous stage. This is only useful when the previous stage texture coordinates took more than one stage to compute, as in the case of the GXSetTevIndBumpST function.
GXSetTevIndirect
GXSetTevIndBumpST
2006/03/01 Initial version.
CONFIDENTIAL