#include <revolution/gx.h>
void GXClearBoundingBox( void );
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The graphics hardware keeps track of a bounding box of pixel coordinates that are drawn in the Embedded Frame Buffer (EFB). These bounding box values can be read back by GXReadBoundingBox to determine the area of the frame buffer to copy (using GXSetTexCopySrc or GXSetDispCopySrc). This function clears the bounding box values before a new image is drawn.
2006/03/01 Initial version.
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