Profile

Overview

Example

#include <revolution.h>

    ...

    // Initialize AX
 
#define MAX_PROFILES 256

    AXPROFILE profile[MAX_PROFILES];

    AXInitProfile(&profile, MAX_PROFILES);

    ... 

    // somewhere in the game loop
    int i;

    i = AXGetProfile(); // retrieve all profiles since last call to AXGetProfile()

    while (i)
    {
    // look at profile[i]

        i--;
    }

Revision History

2006/03/01 Initial version.


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