#include "THPSimple.h"
BOOL THPSimpleSetBuffer(u8 *buffer);
buffer |
Pointer to the work area. |
Returns TRUE if successful; FALSE otherwise.
In the simple player, this function registers the work area provided by the argument.
The size of the work area must match the size returned by the THPSimpleCalcNeedMemory function.
03/01/2006 Initial version.