This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in (x, y, z) object space.
| Functions | Parameters | Description |
|
Number of stages | 1 |
|
Indirect stage | GX_INDTEXSTAGE0. |
| Texture coordinates | GX_TEXCOORD0. | |
| Texture map | GX_TEXMAP2 | |
|
Indirect stage | GX_INDTEXSTAGE0. |
| S scale | GX_ITS_1. | |
| T scale | GX_ITS_1. | |
|
Indirect matrix | GX_ITM_0. |
| Matrices | Various normal matrices. | |
| Scale value | 0 | |
GXSetTevIndBumpXYZ |
TEV stage | GX_TEVSTAGE1. |
| Indirect stage | GX_INDTEXSTAGE0. | |
| Indirect matrix | GX_ITM_0. |
End the test with START. The Control Stick rotates the model.


$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test03.tpl.
03/01/2006 Initial version.