#include <revolution/gx.h>#define GXGetLightDirv(lo, vec) \
(GXGetLightDir((lo), (f32*)(vec), (f32*)(vec)+1, (f32*)(vec)+2))lo |
Pointer to a light object |
vec |
Returns direction vector. You may use an array of f32 or a structure. |
None.
This macro returns the direction of the light from a light object into a vector structure. Use GXInitLightDir, GXInitLightDirv, GXInitSpecularDir, or GXInitSpecularDirv to set the light direction.
GXInitLightDir
GXInitLightDirv
GXInitSpecularDir
GXInitSpecularDirv
03/01/2006 Initial version.