#include <revolution/gx.h>void GXGetLightAttnA(
const GXLightObj* lt_obj,
f32* a0,
f32* a1,
f32* a2 );
lt_obj |
Pointer to a light object |
a0 |
Returns the angle attenuation coefficient 0 |
a1 |
Returns the angle attenuation coefficient 1 |
a2 |
Returns the angle attenuation coefficient 2 |
None.
This function returns coefficients used in the lighting attenuation calculation for a given light object. The memory for the light object must be allocated by the application. The parameters a0, a1, and a2 are used for angular (spotlight) attenuation. These parameters may be set by GXInitLightAttn, GXInitLightAttnA, GXInitLightSpot, and GXInitLightShininess.
GXInitLightAttn
GXInitLightAttnA
03/01/2006 Initial version.