#include <revolution/gx.h>void GXPokeARGB( u16 x, u16 y, u32 color );
| x | The x coordinate, in pixels (0 - 639). |
| y | The y coordinate, in lines (0 - 527). |
| color | A u32 color in ARGB format. |
None.
This function allows the CPU to write a color value directly to the embedded frame buffer (EFB) at position x,y. The alpha value of color can be compared with the current alpha threshold. For more information, see GXPokeAlphaMode. The color will be blended into the EFB using the blend mode set by GXPokeBlendMode.
For an antialiased frame buffer, all three subsamples of a pixel are affected by the poke. The color should be specified in 32-bit format.
03/01/2006 Initial version.