Profile

Overview

Example

#include <revolution.h>

    ...

// Initialize AX
 
#define MAX_PROFILES 256

AXPROFILE profile[MAX_PROFILES];

AXInitProfile(&profile, MAX_PROFILES);

    ... 

// somewhere in the game loop
int i;

i = AXGetProfile(); // retrieve all profiles since last call to AXGetProfile()

while (i)
    {
// look at profile[i]

i--;
    }

Revision History

03/01/2006 Initial version.