#include <revolution/hbm.h>
void HBMUpdateSound( void );
None.
None.
Updates sound processing of effect sounds played on the HOME Menu. Set the sound_callback member of the HBMDataInfo structure to NULL and call it every frame when sound effects are played with the HBM library. This callback does not need to be called when the application plays sound effects.
HBMCreateSound, HBMDataInfo structure
CONFIDENTIAL