#include <dwc.h>typedef int(*) DWCEvalPlayerCallback(int index,
void *param);| Index of player to be evaluated. This index must be passed to the function that gets the matchmaking key value. | |
| Callback parameter. |
Returns the player's evaluation value. The player falls outside the scope of matchmaking if a value less than or equal to zero is returned.
This function is called every time a player targeted for matchmaking is found when performing peer matchmaking with friend specified/unspecified. The larger a player's return value, the more likely that player will be selected as a connection target.
Values specified using the DWC_AddMatchKeyString and DWC_AddMatchKeyInt functions can be obtained and used as a basis for rating.
It takes some time for the addition of a condition key to be propagated to the server. Thus, even if the application sets the condition key, it will sometimes be determined to not exist, and the default value will be returned.
DWC_ConnectToFriendsAsync
DWC_ConnectToAnybodyAsync
DWC_AddMatchKeyString
DWC_AddMatchKeyInt
DWC_GetMatchStringValue
DWC_GetMatchIntValue
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