Displaying 3D Models

Displaying 3D Models
3D Mode
3D Mode Operation Description
3D-related Menus
Limitations

Displaying 3D Models

Currently, the following operations are possible through the combined use of Viewer and CreativeStudio.

Preview 3D models loaded to 3DEditor and Creative Studio

By communicating with 3DEditor and Creative Studio you can preview 3D models loaded into 3DEditor and Creative Studio.

If multiple 3D models have been loaded into 3DEditor or Creative Studio, they will be previewed at the same time.

Play animations

If animations have been attached to the 3D model, those animation can be played.

Camera, light, and fog animations can be played.

The playing, pausing, and frame stepping of animation is controlled using a controller for the unit or a debugging pad.


Load and preview binary files that were saved in 3DEditor and Creative Studio

Binary files (bcres, bcmdl) can be loaded using file reload operations.

Note: Older versions of binary files cannot be loaded.

To read how to save binary files, see the 3DEditor and Creative Studio manuals.

3D Mode

In 3D mode, you can review the contents of 3D models loaded in the Viewer and play back animations.

Screen Information

The 3D mode screen displays the following information:



  1. Main Mode / Sub-Mode

    Shows the currently selected main mode and sub-mode.

  2. FPS (Frames Per Second)

    Shows the number of frames that are refreshed in 1 second.

  3. Digital Display of Processing Time

    Digital display of the loads on the CPU and GPU for processing of 3D models.

    The unit is percentage points. This is the equivalent of the value displayed in the Processing Meter.

      CPU:  The relative amount of time spent for animating and rendering, up through the completed sending of data to the GPU.

      Calc:  Time spent for animating.

      Draw:  Time spent for rendering.

      GPU:  Time from start to finish of rendering.

  4. Name of selected preview camera

    The name of the camera that is the currently selected view target.

  5. Name of selected operating camera/light

    The name of the camera/light that is the currently selected target of operations.

  6. Type, Name of Selected Model/Scene

    The type and name of the model/scene that is the currently selected target of animation operations.
    The model/scene type switches in the order of Model > Camera > Light > Fog when the switch model/scene operation is performed.

  7. Name of Selected Model/Scene Animation

    This is the animation that is bound to the currently selected model/scene. [S] is for scale animation, [M] is for material animation and [V] is for visibility animation.

  8. Name of Selected Scene Environment

    This name of the currently selected scene environment.

  9. Current Animation Frame/All Animation Frames

    The number on the right indicates the frames being looped. The number on the left indicates the current frame count.
    If the looped playback feature is set for a one-time animation, the letter L is displayed on the left.

  10. Animation playback speed

    Shows the rate at which the playback of frames advances in one step.

  11. Animation slider bar

    Depiction on a bar of the current animation frame and all animation frames.

  12. Direction of selected operating light

    Indicates whether the currently selected operating light is a directional light, a spotlight or a hemispherical light.


3D Mode Operations

The following operations can be performed in 3D mode.


Unit controller

Camera Operations

Key Operations Description
Slide pad The camera rotates around the viewpoint.
+Control Pad Up/Down Slides along the world y-axis.
+Control Pad Left/Right Slides along the camera x-axis.
Lower screen (right side 4/5)(Touch panel) Slides along the camera XY directions.
Lower screen (left side 1/5)(Touch panel)(up/down) Slides along the world y-axis.
X Button or Y Button Moves toward the look-at point (X Button).
Moves away from the look-at point (Y Button).
L Button + Slide pad Slides in a plane parallel to the world XZ plane.
L Button + Lower screen (right side 4/5)(Touch panel) Tilts the camera.
L Button + Lower screen (left side 1/5)(Touch panel)(up/down) Slides along the world y-axis.
L Button + X/Y Button Moves toward the look-at point (the look-at point also moves at the same time) (X Button)
Moves away from the look-at point (the look-at point also moves at the same time) (Y Button)
L Button + START/SELECT Button Resets the camera position to its initial state.
R Button + A Button Switches the View camera.
When the View camera is switched, the operating cameras and lights also switch.
R Button + X Button Switches the operating cameras and lights.

Animation Operations

Animation operations can be performed if a model/scene and animation are loaded.

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
R Button + Y Button Switches the selected model/scene.
L Button + R Button + X Button Switches the animation of the currently selected model/scene.
L Button + R Button + A Button Starts/stops playback of the currently selected model/scene animation.
L Button + R Button + B Button Stops the currently selected model/scene animation and resets the frame to 0.
R Button + +Control Pad (Up/Down) Moves the operation cursor location.
Toggles in the order: resource name > animation name > animation frame > playback rate.
R Button + +Control Pad (Left/Right) Increases or decreases the value of the item where the operation cursor is located.

The resource nameSwitches the currently selected model/scene.
Animation nameChanges the displayed animation.
Animation frameSteps the model/scene animation forward/backward by the playback-rate number of frames.
Playback rateIncreases/decreases the animation playback rate.
L Button + R Button + +Control Pad (Left/Right) Increases/decreases the value of the cursor-selected item for just the currently selected model/scene.

Animation frameSteps the currently selected model/scene animation forward/backward by the playback-rate number of frames.
Playback rateIncreases/decreases the animation playback rate for the currently selected model/scene.
R Button + START/SELECT Button Toggles the looped playback feature on/off for one-time animations.
Lower Screen (Lower part)(Touch panel) Operates the animation slider bar.

Other

This section describes operations other than camera animation operations.

Key Operations Description
L Button + R Button + X Button Switches the selected scene environment .
A Button (only for Log mode) Outputs the log to log.txt in the Viewer folder.
B Button (only for Log mode) Deletes the log.


Debugging Pad

Camera Operations

Key Operations Description
Control Stick (Left) The camera rotates around the viewpoint.
Control Stick (Right) The camera slides along the world y-axis. (up/down)
Slides the camera in the X direction. (left/right)
+Control Pad Up/Down Slides along the world y-axis.
+Control Pad Left/Right Slides along the camera x-axis.
X Button or Y Button Moves toward the look-at point (X Button).
Moves away from the look-at point (Y Button).
ZL Trigger Button + Control Stick (Left) Slides in a plane parallel to the world XZ plane.
ZL Trigger Button + Control Stick (Right) Tilts the camera.
ZL Trigger Button + X/Y Button Moves toward the look-at point (the look-at point also moves at the same time) (X Button).
Moves away from the look-at point (the look-at point also moves at the same time) (Y Button)
ZL Trigger Button + PLUS/MINUS Button Resets the camera position to its initial state.
ZR Trigger Button + A Button Switches the View camera.
When the View camera is switched, the operating cameras and lights also switch.
ZR Trigger Button + X Button Switches the operating cameras and lights.

Animation Operations

Animation operations can be performed if a model/scene and animation are loaded.

Key Operations Description
A Button Starts/stops playback of all displayed model/scene animations.
B Button Stops all model or scene animations being displayed and resets to frame 0.
ZR Trigger Button + Y Button Switches the selected model/scene.
ZL Trigger Button + ZR Trigger Button + Y Button Switches the animation of the currently selected model/scene.
ZL Trigger Button + ZR Trigger Button + A Button Starts/stops playback of the currently selected model/scene animation.
ZL Trigger Button + ZR Trigger Button + B Button Stops the currently selected model/scene animation and resets the frame to 0.
ZL Trigger Button + ZR Trigger Button + +Control Pad Advances/reverses frames in the currently selected model/scene animation (Left/Right keys).
Speeds/slows the playback rate of the currently selected model/scene animation (Up/Down).
ZR Button + +Control Pad Up/Down Moves the operation cursor location.
Toggles in the order: resource name > animation name > animation frame > playback rate.
ZR Button + +Control Pad Left/Right Increases or decreases the value of the item where the operation cursor is located.

The resource nameSwitches the currently selected model/scene.
Animation nameChanges the displayed animation.
Animation frameSteps the model/scene animation forward/backward by the playback-rate number of frames.
Playback rateIncreases/decreases the animation playback rate.
ZL Button + ZR Button + +Control Pad (Left/Right) Increases/decreases the value of the cursor-selected item for just the currently selected model/scene.

Animation frameSteps the currently selected model/scene animation forward/backward by the playback-rate number of frames.
Playback rateIncreases/decreases the animation playback rate for the currently selected model/scene.
ZR Button + PLUS/MINUS Button Toggles the looped playback feature on/off for one-time animations.

Other

This section describes operations other than camera animation operations.

Key Operations Description
ZL Trigger Button + ZR Trigger Button + X Button Switches the selected scene environment .
A Button (only for Log mode) Outputs the log to log.txt in the Viewer folder.
B Button (only for Log mode) Deletes the log.


3D-Related Menus

Description of Setting Description
SortMode Switch the render sorting order between AllMeshBaseSort and OpaqueMeshBaseAndTranslucentModelBaseSort.
FrameRate Configures the animation frame rate.
DepthLevel Sets either the distance from the camera to the base plane for the application-priority camera, or the distance in virtual space from the player's two eyes to the base plane for the realism priority camera.
Specifying 0.0 sets the value to "(the View camera's Near) + 5.0."
Factor Sets the depth adjustment factor.
RealSwitch Sets whether to enable realism priority camera matrix calculations.
GridScale Sets the size of the grid scale when displaying coordinate axes/grids.
GridDivision Sets the number of divisions in the grid scale when displaying coordinate axes/grids.
LowerScreenPreview Switches the upper/lower screens.
TargetCameraAxis Toggles between show/hide the camera's look-at point.

 

 

Limitations


CONFIDENTIAL