| Value | Description |
| Texture0 |
Texture 0.
|
|---|
| Texture1 |
Texture 1.
|
|---|
| Texture2 |
Texture 2.
|
|---|
| Texture3 |
Texture 3. Used as a procedural texture.
|
|---|
Constant |
Contant color.
|
|---|
| PrimaryColor |
The fragment color input to Texture Combiner 0 before the texture process.
|
|---|
| Previous |
The fragment color input from the previous texture combiner.
|
|---|
| PreviousBuffer |
The color input from the previous texture combiner buffer.
|
|---|
| FragmentPrimaryColor |
The primary color of the fragment light. Represents the diffuse, ambient and emissive colors.
|
|---|
| FragmentSecondaryColor |
The secondary color of the fragment light. Represents the specular color.
|
|---|