This chapter describes general precautions.
Restrictions on Usable Characters
Path Restrictions
Only single-byte uppercase and lowercase alphabetic characters, numeric characters, and underscores (_) can be used in node names and material names. Use of any other character or symbol is prohibited. If a prohibited character is used, it will be converted to an underscore (_) at time of output.
A node name and such sometimes includes a colon (:) when Import or Reference has been used. Note that the colon is a prohibited character and will be converted to an underscore when output is made to the intermediate file. Nodes having the name "Test:Cube1" and "Text_Cube1" are handled as different names by Softimage, but are handled as the same name by NintendoWare due to name conversion at time of output to the intermediate file.
Although either uppercase or lowercase characters can be entered for notation used in Windows, they are overwritten when output because ABC.cmdl and abc.cmdl are recognized as the same file during internal processing. On the other hand, the names "ABC" and "abc" (when used for a node name, for example) with Softimage are treated as different names. In other words, such names can co-exist. There is a possibility that such naming with Softimage might collide during data clipping. We recommend that you use names that will not collide even when all letters are changed to lowercase characters for the data externally output to OS as a file.
Intermediate files may not be correctly output if double-byte characters (for example, Japanese) are used in the path to a folder that contains database, texture image, or scr files. Therefore, do not use double-byte characters in file paths.
CONFIDENTIAL