The following table gives the support status of this plug-in for the main features of Softimage.
O: Supported
-: Not supported (future support is planned)
X: No plan to support
| Feature | Support Status |
Comments | |
| Modeling | |||
| Hierarchy-Related | Hierarchical output | ○ | |
| Hierarchical (Softimage) scaling | ○ | Supports settings at the scene level. | |
| Visibility | Node visibility | ○ | |
| Polygon Modeling | Vertex coordinates | ○ | |
| Normals | ○ | ||
| Vertex color | ○ | Up to 1 per vertex (surface vertex). | |
| UV values | ○ | Up to 3 per vertex (surface vertex). | |
| NURBS Modeling | NURBS surfaces | × | Not recognized. |
| NURBS and Bezier curves | × | Not recognized. | |
| Implicit Objects | Implicit objects | ○ | Output as a single node. |
| Control Objects | Gravity, wind, lattice icons, and so on | × | |
| Chains | XSI/SI3D chains | ○ | Output as a single node. |
| Copy | Instances | ○ | Outputs an instance master. However, envelope model instances are not supported. |
| Clones | ○ | Outputs a clone of the original shape. | |
| Reference Model | Reference models | ○ | Outputs an instantiated reference model. |
| Subdivision Surfaces | Create > Poly.Mesh > Subdivision | ○ | Output as a regular polygon model. |
| GeometryApproximation | ○ | Output using the shape before subdivision. | |
| Material | Supported shaders |
The following shaders are supported. Phong/Simple Phong Lambert/Simple Lambert Blinn/Simple Blinn Constant |
|
| Color | ○ | ||
| Transparency | ○ | ||
| Ambient | ○ | Output with RGB fixed to (1, 1, 1) | |
| Specular color | ○ | ||
| Global/Local | ○ | ||
| Material libraries | ○ | ||
| Textures | UV mapping | ○ | |
| Environment mapping | × | ||
| Parallel projection mapping | ○ | ||
| Bump/Normal Mapping | ○ | Use normal map. | |
| Texture layer | ○ | Supports up to three texture layers. | |
| Wrapping | ○ | Only supports UV. | |
| Mirror | × | ||
| UVW Transformation - Scale | ○ | Only UV values (s,t) are supported. | |
| UVW Transformation - Rotate | ○ | Only supports W values. | |
| UVW Transformation - Translate | ○ | Only UV values (s,t) are supported. | |
| Repeat UV | × | Substitute with UVW Transformation - Scale and Wrapping. | |
| Groups | Group materials/textures | ○ | In this case, each separate material/texture is not output. |
| Animation | |||
| General | Key frame animation | ○ | |
| Animation mute | ○ | Supported by baking. | |
| Expressions | ○ | Supported by baking. | |
| When the animation mixer is used. | ○ | Supported by scripts. | |
| Script operators | ○ | Supported by baking. | |
| Characters | IK animation | ○ | Supported by baking. |
| FK animations | ○ | ||
| Constraints | ○ | ||
| Path animation | ○ | ||
| Dynamics animation | ○ | ||
| Visibility | Node visibility animation | ○ | |
| Material | Color animation | ○ | |
| Transparency animation | ○ | ||
| Ambient animation | × | Not supported for animation because fixed to RGB (1,1,1) | |
| Specular color animation | ○ | ||
| Textures | UVW transformation animation | ○ | Only supports ScaleUV, RotateW, and TranslateUV. |
| Texture Pattern Animation | ○ | Support for scr files and sequence textures. | |
| Envelope | Smooth envelope | ○ | |
| Shape Animation | Animation using blend shaping | × | |
| Camera | Parameter Output | ○ | |
| Position, roll animation | ○ | ||
| Aspect ratio animation | ○ | ||
| Near/Far plane clipping animation | ○ | ||
| FOV animation | ○ | ||
| Lights | Light type | ○ | Infinite, point, and spot. | Visibility animation | ○ |
| Position | ○ | ||
| Color animation | ○ | ||
| Cone angle animation | × | ||
| Fog | Color animation | × | |
| Fog near/far animation | × | ||
| Particle | × | ||
| Fur | × | The Softimage fur feature is not supported. | |
| Cross | × | ||
| Command Line-Based Batch Processing | ○ | ||
| Expressed Using ICE (XSI 7) | × | ||
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