This plug-in saves and loads 3D intermediate texture files (ctex files).
To save a 3D intermediate file of a texture (ctex file), select Save as... on the File menu, and set the file format to NW4C_ctex.
After you enter a name for the ctex file and click Save, a dialog box appears.
Saving options are the same as for the TGA Format plug-in.
Note, however, that the For LayoutEditor option cannot be specified.
| This plug-in can save ctex files conforming to Ver. 0.7.0. |
To load a 3D intermediate file for a texture (ctex file), select Open on the File menu, select an ctex file, and click Open.
It is also possible to load ctex files by dragging and dropping them on the Photoshop window.
The Photoshop image mode that results after loading the ctex file is determined based on the format being used, as follows.
| Format Name | Image mode after loading |
|---|---|
| L4 L8 A4 A8 LA4 LA8 |
Grayscale |
| HILO8 RGB565 RGB8 RGB5_A1 RGBA4 RGBA8 ETC1 ETC1_A4 |
RGB |
Notes are the same as for the TGA Format plug-in.
However, image quality will not be maintained if the format is other than L8, A8, LA8, HILO8, RGB8, or RGBA8, and data is saved and loaded using NW4C_ctex. Both the height and width of the texture image must be a power of two equal to or greater than 8 and equal to or less than 1024.
The Path attribute of the <ImageTextureCtr> tag in 3D intermediate files (ctex files) represents the path to the source file.
When a ctex file has been saved by executing Save as on the File menu, note that the source file name (name of the file loaded into Photoshop) is stored, not the name of the saved ctex file.
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