sound3d

Overview

Demonstrates how to use 3D sounds.

How to Use

Description

The following demos show the techniques required for processing 3D sounds.

The demo demonstrates the use of the above classes.

Use of 3D sounds allows you to apply panning and volume changes suited to the 3D game space.

Move along the x-axis using +Control pad Left/Right. This results in a left-right panning motion.
Move along the z-axis using +Control pad Up/Down.

A Doppler effect can be applied while playing a sound with the X Button by moving the sound coordinates using the +Control pad.
The biquad filter selected using the L/R Buttons is also applied.

For more details, see the following documentation.

Revision History

2010/11/30
Added mention of when the filter is applied.
2010/09/27
Initial version.

CONFIDENTIAL