nw::snd::SoundArchivePlayer::Update Member Function

Syntax

#include <nw/snd/snd_SoundArchivePlayer.h>
void Update();

Arguments

None.

Return Values

None.

Description

Updates the sound archive player.

Although this function does not need to be called every video frame, be sure to call it periodically at a frequency of about once per game frame, for example.

The time for fade-in changes if the frequency at which this call is made changes because processes are running that reflect on-going changes to fade-in and fade-out parameters and parameters settings made for players and sounds.

See Also

SoundPlayer::StopAllSound
SoundPlayer::PauseAllSound
SoundActor::StopAllSound
SoundActor::PauseAllSound
Sound3DActor::StopAllSound
Sound3DActor::PauseAllSound
SoundHandle::Stop
SoundHandle::Pause
SoundHandle::FadeIn
SoundHandle::SetVolume
SoundHandle::GetRemainingFadeFrames
SoundHandle::GetRemainingPauseFadeFrames
StreamSoundHandle::Stop
StreamSoundHandle::Pause
StreamSoundHandle::FadeIn
StreamSoundHandle::SetVolume
StreamSoundHandle::SetTrackVolume
WaveSoundHandle::Stop
WaveSoundHandle::Pause
WaveSoundHandle::FadeIn
WaveSoundHandle::SetVolume
SequenceSoundHandle::Stop
SequenceSoundHandle::Pause
SequenceSoundHandle::FadeIn
SequenceSoundHandle::SetVolume

Revision History

2010/12/24
Re-worded the description of calling frequency.
2010/01/15
Initial version.

CONFIDENTIAL