nw::snd::Sound3DManager::Initialize Member Function#include <nw/snd/snd_Sound3DManager.h>
bool Initialize(
const SoundArchive * archive,
void *buffer,
size_t size
);
| Name | Description | |
|---|---|---|
| in | archive | The sound archive used by the 3D sound manager. |
| in | buffer | Pointer to the buffer. |
| in | size |
Buffer size. |
This function initializes the 3D sound manager.
It is necessary to perform initialization before using the sound manager. The memory buffer set up with the 3D manager is used to play 3D sounds.
nw::snd::Sound3DManager::GetRequiredMemSize can be used to get the amount of memory required by the 3D sound manager.
CONFIDENTIAL