nw::snd::FxDelay::AssignWorkBuffer Member Function
bool AssignWorkBuffer(
uptr buffer,
size_t size
);
| Name | Description | |
|---|---|---|
| in | buffer | Start address of the memory to allocate. |
| in | size |
Size of the memory to allocate. |
Allocates memory to be used by the effect.
Memory allocation must be made before adding the effect using the SoundSystem::AppendEffect function.
The buffer size required for the effects varies depending on parameter values. Be sure to get the buffer size by calling GetRequiredMemSize.
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