nw::lyt::Window::Window Constructor
Window(
u8 contentTexNum,
u8 frameTexNum
);
Window(
u8 contentTexNum,
u8 frameLTTexNum,
u8 frameRTTexNum,
u8 frameRBTexNum,
u8 frameLBTexNum
);
Window(
u8 contentTexNum,
u8 cornerLTTexNum,
u8 cornerRTTexNum,
u8 cornerRBTexNum,
u8 cornerLBTexNum,
u8 frameLTexNum,
u8 frameTTexNum,
u8 frameRTexNum,
u8 frameBTexNum
);
Window(
const res::Window * pBlock,
const ResBlockSet & resBlockSet
);
| Window ( u8, u8 ) | Constructor. |
| Window ( u8, u8, u8, u8, u8 ) | Constructor. |
| Window ( u8, u8, u8, u8, u8, u8, u8, u8, u8 ) | Constructor. |
| Window ( const res::Window *, const ResBlockSet & ) | Constructor. |
This constructor allocates memory for the number of textures specified for the content region and frame (common to the four sides), and generates an object.
This constructor allocates memory for the number of textures specified for the content region and frame (four sides), and generates an object.
This constructor allocates memory for the number of textures specified for the content region and frame (four corners and four sides), and generates an object.
Creates an object from a resource.
CONFIDENTIAL