void SetImageArea(
lyt::MemArea area
);
| Name | Description | |
|---|---|---|
| in | area | Specifies the texture image location. |
Sets the texture image location.
The content of the resource file is overwritten.
Note that there are restrictions on placing 4-bit format textures in memory if they are used at the same time as non-4-bit format textures.
CONFIDENTIAL