nw::gfx::res::ResTextureMapper Classclass ResTextureMapper : public nw::ut::ResCommon< ResTextureMapperData >
Binary resource class that manages texture and sampler settings and represents texture mappings for meshes.
| ResTextureMapper | Constructor. | |
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ref
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operator==
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operator!=
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SetTexture
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Sets a texture to a texture mapper. After setting the texture, it will generate a command. | |
GetTexture
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Gets a texture from a texture mapper. | |
| Setup | Initializes a resource. | |
Cleanup
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Cleans up a resource. | |
CloneDynamic
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Clones a texture mapper from a resource. | |
| GetMemorySizeForClone | Gets the memory size required at time of cloning. | |
DestroyDynamic
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Destroys a ResTextureMapper resource. |
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GetTypeInfo
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Gets the type information for the resource. | |
| ptr | Returns a pointer to a binary resource structure. (Derived from ResCommon) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResTextureMapper
CONFIDENTIAL