nw::gfx::res::ResTexture Classclass ResTexture : public nw::gfx::res::ResSceneObject
Base class for binary resources that represent textures.
| ResTexture | Constructor. | |
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| ptr | Gets a pointer to actual data. | |
ref
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Gets the reference to the actual data. | |
operator==
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operator!=
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GetRevision
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Gets the revision. | |
Dereference
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Obtains the texture entity, and not the reference. | |
| Setup | Initializes the texture resource. | |
Cleanup
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Cleans up a resource. | |
GetHeader
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Gets the header information.(Derived from ResSceneObject.) |
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| SetHeader | Sets the header information.(Derived from ResSceneObject.) |
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GetName
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Gets the name of the resource.(Derived from ResSceneObject.) |
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GetUserDataCount
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Gets the number of instances of user data.(Derived from ResSceneObject.) |
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GetUserData
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Gets user data.(Derived from ResSceneObject.) |
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GetUserDataIndex
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Gets the index number of user data in the dictionary.(Derived from ResSceneObject.) |
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GetTypeInfo
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Gets instance type information.(Derived from ResSceneObject.) |
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IsValid
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Determines whether a pointer to a resource is null.(Derived from ResCommonBase.) |
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| S |
GetClassName
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nw::ut::ResCommonBase
nw::ut::ResCommon
nw::gfx::res::ResSceneObject
nw::gfx::res::ResTexture
CONFIDENTIAL