nw::gfx::res::ResShadowTexture::DynamicBuilder Classclass DynamicBuilder
Class for dynamically building cameras. Memory is allocated in the number of bytes equal to the specified height and width in pixels. Memory for mipmaps is also allocated when a mipmap size has been specified.
DynamicBuilder
|
Constructor. | |
|---|---|---|
~DynamicBuilder
|
Destructor. | |
Height
|
Sets the texture height. | |
Width
|
Sets the texture width. | |
LocationFlag
|
Sets the texture location information flag. | |
LocationAddress
|
Sets the physical address of the texture. | |
ExecutingMemoryFill
|
Sets whether to clear the allocated pixel memory to zero. | |
PerspectiveShadow
|
Sets whether perspective shadow is used. | |
ShadowZBias
|
Sets the z bias value of the shadow texture. | |
ShadowZScale
|
Sets the scale value to multiply the offset value by. | |
DynamicAllocation
|
Sets a flag specifying whether to dynamically allocate memory in FCRAM. Memory is not allocated dynamically by default for ResShadowTexture objects. |
|
Create
|
Dynamically creates a texture. |
CONFIDENTIAL