nw::gfx::res::ResSceneEnvironmentSetting Type

Syntax

class ResSceneEnvironmentSetting : public nw::gfx::res::ResSceneObject

Description

Binary resource class that represents environmental settings for scenes.

Member Functions

ResSceneEnvironmentSetting Constructor.
ptr Gets a pointer to actual data.
ref Gets the reference to the actual data.
operator ==
operator!=
GetRevision Gets the revision.
GetCamerasCount Gets the number of camera elements.
GetCameras Gets a camera.
GetLightSetsCount Gets the number of lightset elements.
GetLightSets Gets a light set.
GetFogsCount Gets the number of fog elements.
GetFogs Get fogs.
GetHeader Gets the header information.(Derived from ResSceneObject.)
SetHeader Sets the header information.(Derived from ResSceneObject.)
GetName Gets the name of the resource.(Derived from ResSceneObject.)
GetUserDataCount Gets the number of instances of user data.(Derived from ResSceneObject.)
GetUserData Gets user data.(Derived from ResSceneObject.)
GetUserDataIndex Gets the index number of user data in the dictionary.(Derived from ResSceneObject.)
GetTypeInfo Gets instance type information.(Derived from ResSceneObject.)
IsValid Determines whether a pointer to a resource is null.(Derived from ResCommonBase.)
S GetClassName

Class Hierarchy

nw::ut::ResCommonBase
  nw::ut::ResCommon
    nw::gfx::res::ResSceneObject
      nw::gfx::res::ResSceneEnvironmentSetting


CONFIDENTIAL