nw::gfx::res::ResParticleVector3Immediate4KeyUpdater::SetValue0 Member Function
void SetValue0(
f32 x,
f32 y,
f32 z
);
void SetValue0(
const nw::math::VEC3 & value
);
SetValue0(f32, f32, f32)
SetValue0(const nw::math::VEC3 &)
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