struct Description : public nw::gfx::TransformNode::Description { gfx::ResMaterial::TranslucencyKind translucencyKind; u8 priority; u8 layerId; UserRenderCommand * userRenderCommand; bool isFixedSizeMemory; bool isAnimationEnabled; s32 maxCallbacks; s32 maxChildren; s32 maxAnimObjectsPerGroup; };
Content to configure.
translucencyKind
|
gfx::ResMaterial::TranslucencyKind | Draw order type. | |
|---|---|---|---|
| priority | u8 | Render Priority | |
layerId
|
u8 | ID given highest priority when sorting render elements. | |
| userRenderCommand | UserRenderCommand * | Pointer to render command | |
isFixedSizeMemory
|
bool | Flag that allocates a fixed amount of memory first.(Inherited from Description) | |
| isAnimationEnabled | bool | Flag indicating if animation is enabled.(Inherited from Description) | |
maxCallbacks
|
s32 | Maximum number of callbacks that can be managed.(Inherited from Description) | |
| maxChildren | s32 | Maximum number of children.(Inherited from Description) | |
| maxAnimObjectsPerGroup | s32 | The maximum number of AnimObject's per AnimGroup held by AnimBinding.(Inherited from Description) |
Description
|
Constructor. |
|---|
nw::gfx::SceneNode::Description
nw::gfx::TransformNode::Description
nw::gfx::UserRenderNode::Description
CONFIDENTIAL