nw::gfx::ShaderProgram::SetVertexUniformInt Member Function

Syntax

void SetVertexUniformInt(
     int index,
     s32 x,
     s32 y,
     s32 z
) const;

Arguments

Name Description
in index Index number of the shader uniform.
in x X-value to set.
in y Y-value to set.
in z Z-value to set.

Return Values

None.

Description

Sets values for int types.


CONFIDENTIAL