nw::gfx::ShaderBinaryInfo::GetShaderOutputRegisterNum Member Function

Syntax

void GetShaderOutputRegisterNum(
     s32 vertexIndex,
     s32 geometryIndex,
     u32 * pNum,
     u32 * pMask
) const;

Arguments

Name Description
in vertexIndex Vertex shader index.
in geometryIndex Geometry shader index.
in pNum Pointer for getting the number of output registers.
in pMask Pointer for getting the output register mask.

Return Values

None.

Description

Gets the number of shader output registers.


CONFIDENTIAL