nw::gfx::ShaderBinaryInfo::GetShaderOutputRegisterNum Member Function
void GetShaderOutputRegisterNum(
s32 vertexIndex,
s32 geometryIndex,
u32 * pNum,
u32 * pMask
) const;
| Name | Description | |
|---|---|---|
| in | vertexIndex | Vertex shader index. |
| in | geometryIndex | Geometry shader index. |
| in | pNum | Pointer for getting the number of output registers. |
| in | pMask | Pointer for getting the output register mask. |
Gets the number of shader output registers.
CONFIDENTIAL