nw::gfx::ShaderBinaryInfo::GetOutputRegisterNum Member Functionu32 GetOutputRegisterNum( s32 shaderIndex ) const; void GetOutputRegisterNum( s32 shaderIndex, u32 * pNum, u32 * pMask ) const;
| GetOutputRegisterNum ( s32 ) | Gets the number of shader outputs. |
| GetOutputRegisterNum ( s32, u32 *, u32 * ) | Gets the number of vertex shader output registers. |
Gets the number of shader outputs.
Gets the number of vertex shader output registers.
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