nw::gfx::RenderContext::SetCameraMatrix Member Function

Syntax

void SetCameraMatrix(
     Camera * camera,
     bool isForce = false
);

Arguments

Name Description
camera Camera class to configure.
isForce Ignores the cache and sets it forcibly.

Return Values

None.

Description

Sets the camera matrix.

Caches the camera internally. If the same camera is later set, this optimizes the process so that the matrix will not have to be reconfigured.


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