nw::gfx::RenderContext::SetCameraMatrix Member Function
void SetCameraMatrix(
Camera * camera,
bool isForce = false
);
| Name | Description | |
|---|---|---|
| camera | Camera class to configure. | |
isForce |
Ignores the cache and sets it forcibly. |
Sets the camera matrix.
Caches the camera internally. If the same camera is later set, this optimizes the process so that the matrix will not have to be reconfigured.
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