enum ResetStateMode;
| Value | Description |
|---|---|
| RESETSTATEMODE_MODEL_CACHE | State indicating the world matrix of the configured model. |
| RESETSTATEMODE_MATERIAL | State indicating the material to be set when ActivateMaterial has been used. |
| RESETSTATEMODE_MATERIAL_CACHE | State indicating the configured material. |
| RESETSTATEMODE_ACTIVE_CAMERA | State indicating the camera to use for the configured scene environment. |
| RESETSTATEMODE_CAMERA_CACHE | State indicating the camera to use for the configured rendering. |
| RESETSTATEMODE_SCENE_ENVIRONMENT | State indicating the configured scene environment. |
| RESETSTATEMODE_SHADER_PROGRAM | State indicating the configured shader program. |
| RESETSTATEMODE_LOOK_UP_TABLE | State indicating the configured lookup table. |
| RESETSTATEMODE_HASH | State indicating the material hash. |
| RESETSTATEMODE_VERTEX_ATTRIBUTE | State indicating the configured vertex attribute. |
| RESETSTATEMODE_ALL | Indicates all states. |
Defines states to be reset.
Only a particular state can be reset by passing one of these definitions in ResetState.
CONFIDENTIAL