nw::gfx::ParticleUtil::SetupParticleObject Member Function
static void SetupParticleObject(
ut::MoveArray< SceneNode * > * sceneNodeArray,
ParticleContext * context
);
| Name | Description | |
|---|---|---|
| in | sceneNodeArray | The array of scene nodes. |
| context |
Configures the initial settings for particle objects. This function makes an internal call to ResolveParticleObject.
CONFIDENTIAL