nw::gfx::ParticleShape::Create Member Functionstatic ParticleShape * Create( ResSceneObject resource, int capacity, os::IAllocator * mainAllocator, os::IAllocator * deviceAllocator );
| Name | Description | |
|---|---|---|
| in | resource | Resource. |
| in | capacity | Maximum number of vertices. |
| in | mainAllocator |
Allocator for main memory. |
| in | deviceAllocator |
Allocator for device memory. |
Creates a particle shape node from a resource.
CONFIDENTIAL