nw::gfx::IRenderTarget::Description Structurestruct Description
{
s32 width;
s32 height;
RenderColorFormat colorFormat;
RenderDepthFormat depthFormat;
GraphicsMemoryArea colorArea;
GraphicsMemoryArea depthArea;
u32 colorAddress;
u32 depthAddress;
ShadowKind shadowKind;
};
Content configured for a render target.
| width | s32 | Width of the render target. | |
|---|---|---|---|
| height | s32 | Height of the render target. | |
| colorFormat | RenderColorFormat | Color format of the render target. | |
depthFormat
|
RenderDepthFormat | Depth format of the render target. | |
colorArea
|
GraphicsMemoryArea | Location of the render target's color buffer. | |
depthArea
|
GraphicsMemoryArea | Location of the render target's depth buffer. | |
| colorAddress | u32 | Directly specifies the address of the color buffer to be drawn. | |
| depthAddress | u32 | Directly specifies the address of the depth buffer to be drawn. | |
| shadowKind | ShadowKind | The shadow type. |
Description
|
Constructor. |
|---|
CONFIDENTIAL