nw::gfx::FrameBufferObject::Description Structurestruct Description
{
GLuint fboID;
u32 height;
u32 width;
u32 colorFormat;
u32 depthFormat;
u32 colorAddress;
u32 depthAddress;
bool useBlock32;
};
Content to configure.
| fboID | GLuint | Sets the framebuffer object ID. | |
|---|---|---|---|
| height | u32 | Buffer height | |
| width | u32 | Buffer width. | |
| colorFormat | u32 | Color buffer format. | |
depthFormat
|
u32 | Depth buffer format. | |
| colorAddress | u32 | Specifies the color buffer address. | |
| depthAddress | u32 | Specifies the depth buffer address. | |
| useBlock32 | bool | Specifies whether to use block 32 mode. Usually, set false if not using EarlyDepthTest. |
Description
|
This is the default constructor. |
|---|
CONFIDENTIAL